


With fourteen classes in the game and different skills for each, as well as an intriguing, position-based battle system and exploration system that encourages preparation, this game encourages variety since there's many different foes across many different dungeons. From here, you send them on missions into the depths to earn money and artifacts you can use to refurbish the town and hopefully enable expeditions into the initial estate grounds. To begin exploration into the region and try to restore some level of quality of life to the individuals who live here, you need to hire adventurers, four at a time, from the Village Stagecoach. With your return to the Hamlet, you manage a small squad of adventurers and encourage people to return to what was once a solid town now fallen into disrepair. Fun! Since the idiot also bankrupted the family in this endeavor, one may wonder why in god's name we listened to his empassioned plea to shut the proverbial gates of Ry'leh which he just-so-coincidentally opened before blowing his brains out, but considering how much the locals drink it is perhaps to not consider such things.

The story of the game opens with the head of a noble family gradually succumbing to depravity and excavating the catacombs benearth his family's estate, Unfortunately in so doing he encountered things left best unexplored and with corruption staining the lands. Unlike Etrian Odyssey however, Darkest Dungeon has a much more Roguelike feel and permanent character death. Indeed, Darkest Dungeon is in a few ways similar to its JRPG counterpart in that it too is stubborn, frustrating, often completely opaque, and as much about resource management, farming, and squad-building as it is about combat and exploration. Indeed, parts of it seem the sort of Etrian-style nuttery that I practically was born and bred with, which surprised the hell out of me. I really like the premise and some parts of what it brings to the table there's the core of a solid game here. You would think that this means Darkest Dungeon fits me like a Cthulhu-themed glove.ĭarkest Dungeon is a Dungeon Crawl/Survival Management/Role-Playing game by Red Hook Studios that was recently crowdfunded and made a big buzz for trying to blend aspects of survival gamegplay and mental illness to a dungeon adventuring game with blatant Lovecraftian overtones and unique art-style all its own. I like Lovecraftian overtones and gothic horror. I like games that try new things or do interesting things like Darkest Dungeon attempts. I, unlike many, don't like savaging games.

Really didn't want to write this article.
